

It seems like there's a lot to juggle in the Mansion, but in reality it only requires as much tending as you feel compelled to invest. There's an extensive amount of customization available, letting you determine the floor plan of the mansion as well as the furniture and various decorative pieces that are housed inside. To keep the Mansion as fabulous as possible, you'll have to take some of your magazine money and reinvest it in the grounds. To throw a successful party, you'll need to make sure you've invited a group of compatible people, in addition to hiring Playboy Bunny hostesses to keep the rooms alive and providing plenty of other activities to keep your guests happy. Successful parties will increase your overall fame, which helps sell magazines. Social networking plays a big role in Playboy: The Mansion, though its execution is extremely shallow, making it easy to go from perfect strangers to best friends, to business partners, to intimate partners with a few clicks of the dialogue menu. And after you've gotten to know them, you can ask them to contribute to the magazine. By inviting prominent figures from the worlds of politics, sports, and just about every arm of the entertainment industry to your get-togethers, you'll be able to strike up conversations with them. To get connected to celebrities, you'll need to throw some parties.a lot of parties, actually. You'll need to hire a small staff of journalists and photographers to produce most of the content, as well as a new Playmate each month, but for the cover shots, essays, and interviews, you'll need celebrities. Of course, your primary concern is publishing your magazine, which demands that you acquire a set number of pieces of content: one cover shot, one centerfold, one article, one interview, one essay, and one pictorial. The game breaks down into three easy pieces. However, in the game's mission mode, you'll get a good head start by having already acquired the famous Playboy Mansion. The idea is that as a young, vital Hugh Hefner, you take the magazine from the first issue and build it up from there.

Now you've got a friend in the magazine business. Yet despite the bacchanalian context, this Sims-style strategy game comes off as cold and mechanical, capturing none of the devil-may-care attitude you'd expect and casting Hef's idyllic lifestyle as a hollow grind established purely for the sake of selling more magazines. Oh, and you'll publish a magazine or two. You'll take control of a virtual Hef to try to build the Playboy empire while rubbing elbows with celebrities, frolicking with Playboy Bunnies and Playmates alike, and throwing a seemingly endless string of parties along the way. Or, as it might seem in Cyberlore's Playboy: The Mansion, the stuff of good PR. Hefner, the man whose lifestyle Playboy almost seems named after, is the stuff of dreams.
