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For example, to unlock a door, open the console, click on the door so it is the active object in the console (its name and RefID are shown at the top of the screen), then type unlock.Ĭommands which are abbreviated (for example: "tai") can also be run by using their full name thus, "toggleai" is synonymous with "tai," and "getactorvalue" is synonymous with "getav." In most cases the long command is an obvious progression from the abbreviation. When an NPC or object is targeted in this way, their name and hex code will be displayed at the top of the console. You may also target an NPC or object in the console by clicking on them, and then run " command" to affect the NPC or object. The RefID has to be enclosed within quotes. command to affect the NPC, object, or area specified by RefID. command" to affect the player character, or RefID. Many commands are targeted: this means that you may use "player. The console is not case sensitive: entering any of "tdt" or "TDT" or "TdT" will toggle the debugging text. You can scroll the console output using the "Page Up" and "Page Down" keys. The console prompt will appear in the lower left-hand corner of your screen. depending on your keyboard layout), found near the "1" key on most keyboards. The console can then be accessed in-game by toggling the 'tilde key' (the actual key can be ~, º, ¬, |,^, \, §, etc. If it's not there, you can add it in the section. To enable the console, make sure the bAllowConsole is set to 1 in your oblivion.ini file.
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